Technology is an important aspect that should be incorporated effectively in a classroom. There is rampant use of digital tools in learning because people have moved from the monolithic era of delivery of knowledge to the current trends that involve high innovation levels (Akyuz, 2018). While learning, technology can be used in a number of ways. For example, the plan that fits classroom teaching includes gamified learning, learning by use of social media tools, multimedia lessons, web page review, and many more. In the case of Smartboard, learners can be taught by displaying content from a projector which allows them to have a visual understanding of the item being taught. The instructor, in this case, interacts with the images or videos on the screen by pointing them with a stick or a finger (Ba Trinh, 2016). The visual representation of characters during learning is an essential part of pedagogic content delivery as it makes students have a retentive memory of that specific task being undertaken.
Technological, Pedagogical, and Content Knowledge (TPACK) framework can be used with the use of digital applications such as Smartboard while learning. In this case, TPACK guides a teacher to adequately display both content and technical knowledge to students by enhancing the parties’ model (Ba Trinh, 2016). For example, Google Videos that can be displayed on the Smartboard can be used to involve students by having an interaction. This means that learners will be probed to get attention from the display by answering questions that are being asked or discussing the arising matters from the same. When the learners can get how the paraphernalia is being undertaken, the content shall be a part of the knowledge hence satisfying the key factions of TPACK (Gumbo, 2020). The teacher should utilize the model while incorporating technology to ensure that learners can get the important concept that can be relevant to what the subject provides in the curriculum.
TPACK has been known to be one of the perfect frameworks that enable students to grasp what the world waits for them and improve the planned experience in class. The use of computers in the classroom prepares the learners to be able to navigate various aspects that require them to have digital skills (Ba Trinh, 2016). For example, under TPACK, students may have their teacher show them how to study through Skype or Zoom applications. These applications make the learners develop the ability to communicate with a virtual office with team members at the workplace. In a nutshell, the TPACK framework makes learners be relevant in respective fields of specialization since globalization has taken all the key areas in working in modern society (Gumbo, 2020). Additionally, using Google Chrome as the search engine is important to learners. It helps them to know how to research various key issues they may encounter in future endeavors.
While learning using Google, teachers usually recommend scholarly sources, which means there will be digging deeper on a certain topic to get full-baked information. In this case, students will be enlightened to understand what research methods need, which boosts the power to solve a given problem (Akyuz, 2018). TPACK is an efficient model as it ensures leaners grasp concept that is applicable in the real world hence improve their cognitive ability as far as education is concerned.
Factors that Affect Use of Use of Technology in a Classroom
Globalization is a key aspect that is an outside classroom and may encourage students and teachers to use technology in class. Globalization in a nutshell means the interconnected world despite the geographical limits resulting from innovative ideas that make people be together in almost all the sections of human perspectives. In this case, learners will be used to seeing laptops, desktops, and smartphones at their homes; hence, they get motivated to use them in class for gaining knowledge (Akyuz, 2018). Additionally, students will be enlightened due to the use of media, more so the television, radio, and many other digital platforms that prob them to have a concept of technology.
The other factor that encourages the use of technology in the classroom is the environment. This means that as learners take their time to explore the outside world, they will come across many items that make them be curious to understand the end product was reached. For example, when one can see many vehicles designed in many ways by different brands, they may start thinking critically about how possible it is to make the vehicle appear that way (Gumbo, 2020). Other aspects of the environment include the construction of ultra-modern houses and infrastructure. When one spots a well-designed story building that shows architecture at its peak, one can be motivated to use technology as one way to arrive at the matter.
Factors that Discourage
The first issue is cyberbullying that has been rampant in modern society. Many students may fear to explore technology deeper as they fear someone may use their accounts for malicious gains. The reason is that students will be required to use digital handsets that are synched with user details (Gumbo, 2020). Thus, cybercriminals can take advantage of their age and manipulate or intimidate them. The other external factor is the addictive nature of technological devices. Students can have hard times concentrating while at home, more so when they are required to study for tests. Thus, it makes it hard for the learners to multitask between knowledge grasping and using technology for non-academic purposes.
Reaction
These factors make me realize the benefits and negative impacts of technology. Globalization makes me understand that innovation’s power will make a sustainable future in terms of research and other critical academic work. Media has been a key tool that makes students sharp, and the presence of digital handsets helps students obtain the knowledge easily. Cyberbullying and addiction are important as they help one realize the limits of using technology. In observing the factors, as a teacher, I can have the right course of action when it comes to pedagogical matters.
Personal Take on Use of Technology
In my classroom, I would highly recommend the use of technology. The reason is that technology plays a key role in making students learn through the current trends that are highly applicable in society. According to me, technology makes it easy to teach since students can get a clear image of what is being discussed and apply it to what is important in life. Technology is interesting as it opens eyes to most of the issues in key areas in the world. Technology use in the classroom is the possible competency-based curriculum (CBC), which helps the students identify their potentials while young (Gumbo, 2020). I would not accept a teaching position that requires me to teach in a way that opposes technology. If I am fixed to monolithic methodologies, I may not deliver well, which is a harm to students. Technology is a key driver towards delivering concrete knowledge to learners who may apply it in their future endeavors.
References
Akyuz, D. (2018). Measuring technological pedagogical content knowledge (TPACK) through performance assessment. Computers & Education, 125(7), 212-225. Web.
Ba Trinh, T. (2016). Teacher professional development on technological pedagogical content knowledge. Journal Of Science, Educational Science, 61(11), 29-37. Web.
Gumbo, M. (2020). Indigenizing technological pedagogical content knowledge in open distance learning. Africa Education Review, 17(4), 72-86. Web.